{"id":962735,"date":"2023-07-03T16:00:00","date_gmt":"2023-07-03T20:00:00","guid":{"rendered":"https:\/\/twinfinite.net\/?p=962735"},"modified":"2023-07-03T15:37:15","modified_gmt":"2023-07-03T19:37:15","slug":"dave-the-diver-review","status":"publish","type":"post","link":"https:\/\/twinfinite.net\/reviews\/dave-the-diver-review\/","title":{"rendered":"Dave the Diver Review – A Tasty Dose of Vitamin Sea"},"content":{"rendered":"\n
For quite some time now, I’ve been looking for a good ole’ classic slice-of-life game with a somewhat linear storyline. I’ve already had my fill with the likes of farming simulators and wanted something fresh that didn’t necessarily involve the restoration of my grandfather’s old business. Then, out comes Dave the Diver<\/a>, which ultimately feels like two games rolled into one, as you take on the role of a diver by day and help run a sushi restaurant by night. <\/p>\n\n\n\n The first time I dove into the watery world of Dave the Diver, I was instantly hooked by its whimsical dialogue, vibrant 2D graphics, and addicting gameplay. However, despite the character’s 2D design, the landscape takes a different shape through its 3D environment, changing the dynamic of the overall art style. You’ll meet Dave, who often gets a double look due to his big-boned appearance, but he never lets the insults get to him and continues taking down the sea’s most fearsome creatures. <\/p>\n\n\n\n As a diver, players must collect fish for Bancho’s restaurant during the day, accumulating the chef’s inventory for the night. While it may seem like there isn’t much to do in the sea, there’s actually a whole world down in the Blue Hole that is full of life and wonders. Each fish offers a different challenge every time, where you’ll need to strategize your actions in order to bring them down successfully. <\/p>\n\n\n\n Even the smallest critters can prove troublesome as they try to deplete your oxygen levels, and it gets much worse with more sizable creatures in the depths, from sharks to giant squids<\/a>. One of my favorite features with these “enemies” is their discoverable weaknesses, a concept often neglected in newer games. In particular, instead of hitting an opponent over and over again, players will need to analyze their foe first to find out what point of impact works the best. <\/p>\n\n\n\n Sometimes, you’ll need to use bombs to rip off the outer shell of a creature, and other times you have to put them to sleep to capture them alive. In return, every boss feels different from the last, and it’s refreshing to see a variety of battles to complete with each passing chapter. <\/p>\n\n\n