{"id":960941,"date":"2023-07-03T09:00:00","date_gmt":"2023-07-03T13:00:00","guid":{"rendered":"https:\/\/twinfinite.net\/?p=960941"},"modified":"2023-06-30T19:20:45","modified_gmt":"2023-06-30T23:20:45","slug":"world-building-star-wars-outlaws-has-high-bar-to-reach","status":"publish","type":"post","link":"https:\/\/twinfinite.net\/features\/world-building-star-wars-outlaws-has-high-bar-to-reach\/","title":{"rendered":"The World-Building in Star Wars Outlaws Has a High Bar to Reach"},"content":{"rendered":"\n
A long time ago, in a galaxy far, far away… in 1977, the first Star Wars film released in theaters. George Lucas introduced moviegoers to a new universe that was clearly expansive and well-thought-out, but few people could have expected it to become what fans see today when they play something like Star Wars Jedi: Survivor<\/a>. With Star Wars Outlaws peering over the horizon, it’s going to have its work cut out for it in order to fit itself into a galaxy filled with stories new and old.<\/p>\n\n\n\n For Star Wars, the term “world-building” seems like an understatement. Truly, there is an entirely fictional galaxy, consisting of hundreds of planets with thousands of races of people and animals, both intelligent and non-intelligent. On top of that, there are multiple time periods with their own technology, politics and key players that can be traced through various source material. Somehow, throughout all of this, the Star Wars games have to do something that deserves more credit than it receives: staying both grounded and original in a franchise that is filled to the brim with content.<\/p>\n\n\n\n